Textures

Miniature bases are a key element in the personalisation and aesthetics of a miniatures game. They serve not only to hold the miniatures in place, but also to enrich the visual experience and add depth to the game world. To achieve realistic and varied textures, many different materials are used. The most common include sand, gravel, stones and moss pellets. These elements are easy to find and can be combined to create diverse landscapes, such as rocky terrain, deserts or even forests.

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Sand is often used for its fine-textured properties, creating a soft, even surface that mimics beaches, dunes or open fields. It is usually glued to the surface of the base before being painted or coated with pigments to simulate dry or sandy terrain. Gravel and small stones add roughness and can be used to recreate mountainous or urban environments. These harder materials can be arranged to give the impression of dirt paths, debris or ruins.

Foam pellets and synthetic products such as flock, which are often used to imitate vegetation, provide an interesting contrast to the more solid materials. These elements add colour and realism, particularly for woodland or overgrown areas. Finally, paint and pigments are essential tools for finalising the appearance of plinths. They help to accentuate the textures of the materials and integrate the game's environment, whether fantasy, historical or post-apocalyptic. Thanks to this combination of materials, each plinth becomes a unique work of art, enhancing players' immersion.

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