Textures - Page 4

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Snow 100 ml.
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Snow 100 ml.

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Asphalt 100 ml.
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Asphalt 100 ml.

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Concrete 100 ml.
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Concrete 100 ml.

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Showing 55-67 of 67 item(s)

Sand is often used for its fine-textured properties, creating a soft, even surface that mimics beaches, dunes or open fields. It is usually glued to the surface of the base before being painted or coated with pigments to simulate dry or sandy terrain. Gravel and small stones add roughness and can be used to recreate mountainous or urban environments. These harder materials can be arranged to give the impression of dirt paths, debris or ruins.

Foam pellets and synthetic products such as flock, which are often used to imitate vegetation, provide an interesting contrast to the more solid materials. These elements add colour and realism, particularly for woodland or overgrown areas. Finally, paint and pigments are essential tools for finalising the appearance of plinths. They help to accentuate the textures of the materials and integrate the game's environment, whether fantasy, historical or post-apocalyptic. Thanks to this combination of materials, each plinth becomes a unique work of art, enhancing players' immersion.

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