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Among the towering Spires, influence is often more powerful than open warfare. The Alchemist is a master of biomancy, long-term strategy and calculated deception, orchestrating events so that every opponent unknowingly advances his carefully crafted designs. Rather than relying on brute strength, he wins battles by ensuring his enemies make the wrong choices at exactly the right moment.
This resin character expands your Spires force for the world of Conquest, embodying the faction's defining themes of scientific ambition, manipulation and biomantic experimentation. Whether surrounded by obedient drones, perfected clones or grotesque creations, the Alchemist serves as the mind directing the evolution of every conflict.
In First Blood, he reinforces your warband with the calculated philosophy that defines the Exiles. Every biomantic creation exists to further a plan that may have been unfolding for decades, making him a fitting centrepiece for narrative and faction-focused collections alike.
Within The Last Argument of Kings, the Alchemist excels as a subtle strategist. He entices opponents into predictable actions before revealing the full extent of his preparations, allowing the Spires to overwhelm exposed positions while devastating airship bombardments finish the work. In organized TLAOK play, he may be fielded as a Merchant Prince, while remaining available for casual and narrative games.
Data sheet
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