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Hundred Kingdoms: Chapter Mage

€24.99
€19.99 Save 20%
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1 resin miniature accompanied by a 27mm plastic base and 1 Command Card, adding magical prowess to your Kingdom's forces.

Temporary out of stock. Product on order. Shipping time about 15 days (Subject to supplier availability)

"The Chapter Mages of the Hundred Kingdoms have long served as influential political assets, their magical talents more suited to the refined settings of courtrooms and social gatherings than the chaotic exigencies of the battlefield. Whether noble, clergy, or merchant, having a Chapter Mage in one's retinue signifies power and influence. However, many have pondered why these mages, regarded as some of the most innovative and creative practitioners of magic, seldom rise to greater political prominence within the Hundred Kingdoms, either individually or as organized institutions. The inherent imbalance of the soul required by their craft often leads to excessive or compulsive behavior, hindering their social and political advancement. The tales of fiery-tempered pyromancers, distracted Aeolomancers, or obsessive Geomancers are not mere cultural clichés; rather, they reflect the esoteric obsessions and tendencies that isolate these mages from mundane society, often rendering them pariahs or recluses.

This necessary imbalance, inherent in young human Gifted individuals, leads many to seek guidance from the Chapters, chartered schools established by the Imperial Court for the identification, protection, and control of the Gifted population of the Empire. These schools vary widely in their focus, catering to the diverse talents of their students: The Pool of Stillness primarily accommodates Geomancers and Hydromancers, with some Aeolomancers seeking solace. The Gates of Fire, renowned as the premier battle-mage training ground, predominantly attracts pyromancers, although Aeolomancers and Hydromancers also find their place within its strict discipline.

However, the Chapters are not the sole avenue for aspiring Gifted students to hone their craft. The Churches aggressively recruit those they deem possessors of the 'divine spark,' often clashing with the Chapters and their practitioners due to their predatory recruitment tactics. Beyond these formidable institutions, there exist more discreet places where individuals with the necessary will and aptitude may receive training..."

Para Bellum Games
PBW7222
5213009010245