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White Dwarf returns with an electrifying new issue, this time delving into the world of smaller-scale skirmish games that are carving out their own path across the Warhammer universes. New rules for Warhammer Quest: Shadows Over Azyr allow four Lumineth champions to purge the Jade Abbey of Nurgle’s corruption, while the Space Marine Operations mini-game continues with new missions, enemies, and options for your custom squad.
Hobby and painting guides abound, featuring tips for the ruthless Night Lords and the enigmatic Necrons. The team also dug through a mountain of classified files to tackle a question that fascinates us all: were the Gaunt’s Ghosts real, or merely propaganda heroes?
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